About Me

Hello! My name is Hielke Morsink, I am a Game Programmer from the Netherlands. I’m a graduate of IGAD at NHTV Breda University of Applied Science, where I studied game programming. I’m always looking for new things to learn, trying to expand my knowledge and improve my skills.

For more information please check out some projects I have worked on below and the About Me page.


Software Architecture
Game Design
Web Development
Graphics Programming
User Experience


OpenGL 4

A small project to get myself familiar with the OpenGL programmable pipeline and OpenGL programming in C++.

GGJ 2016

No Flux Given is a local multiplayer bounty hunt game and was made during the Global Game Jam of 2016.


KABOUNCE is a, team versus team, third person multiplayer pinball game where you control the ball.


BlankSlate is a top-down stealth game where the main character has a device to mind control others, and use them as pawns.


OpenRCT2 is an open source re-implementation of the game RollerCoaster Tycoon 2 to which I helped contribute, and will continue to do so.

Zero Gravity

A first-person puzzle adventure game in space made in a team, first time using the game engine Unreal Engine 4.

Lights Out

A mobile game made using the C++ framework of Marmalade.

Software Rasterizer

A project where I made the CPU mimic a few steps of the render pipeline that the GPU usually follows for rendering scenes, made in C++.

Monskey Hunt

Monskey Hunt is a mobile game featuring Monskeys, little monkey-like monsters, and QR codes, and is made with Unity3D.